Sunday, January 15, 2012

EDUC. TECH.: GUIDELINES IN THE SELECTION OF INSTRUCTIONAL MATER...


Click the link below for more details:

EDUC. TECH.: GUIDELINES IN THE SELECTION OF INSTRUCTIONAL MATER...: The following are guidelines in the selection of instructional materials or educational media: 1.) SIZE Is the material (text or picture...

Wednesday, January 11, 2012

The Web Logs or Blogs

The web log or simply blog is a digital diary or a personal account or a group account for a class in a specific course in the secondary or in college which everybody can share. It can be a web page which can serve as a venue for posting updates regarding researches, projects, ideas, comments, photos, poetry and what else is ne to be shared to others. Though the blog a community of learners can be created and become connected for an engaging learning experience. (Candelaria D. Garo)

Blog Definition:

A blog (also called a weblog or web log) is a website consisting of entries (also called posts) appearing in reverse chronological order with the most recent entry appearing first (similar in format to a daily journal). Blogs typically include features such as comments and links to increase user interactivity. Blogs are created using specific publishing software.

Variations of the term blog:
Blogging: The act of writing a post for a blog
Blogger: A person who writes content for a blog
Blogosphere: The online community of blogs and bloggers

The World Before Blogging:


There was a time when the Internet was just an informational tool. In the early life of the World Wide Web some 20 years ago, websites were simple and provided a one-sided conversation. As time went on, the Internet became more interactive with the introduction of transaction-based websites and online shopping, but the online world remained one-sided.

That all changed with the evolution of Web 2.0 (the social web) wherein user-generated content became an integral part of the online world. Today, users expect websites to provide a two-way conversation and web logs (or blogs) were born.

The Birth of Blogs:

The earliest blogs started in the late 1990s as online diaries. Individuals posted information on a daily basis about their lives and opinions. The daily posts were listed in reverse date order, so readers viewed the most recent post first and scrolled through previous posts. The format provided an ongoing inner monologue from the writer.

As blogs evolved, interactive features were added to create a two-way conversation. Readers took advantage of features that allowed them to leave comments on blog posts or link to posts on other blogs and websites to further the dialogue.

Blogs Today:


As the Internet has become more social, blogs have gained in popularity. Today, there are over 100 million blogs with more entering the blogosphere everyday. Blogs have become more than online diaries. In fact, blogging has become an important part of the online and offline worlds with popular bloggers impacting the worlds of politics, business and society with their words.

The Future of Blogs:

It seems inevitable that blogging will become even more powerful in the future with more people and businesses recognizing the power of bloggers as online influencers. Anyone can start a blog thanks to the simple (and often free) tools readily available online. The question will likely become not, "Why should I start a blog?" but rather, "Why shouldn't I start a blog?"

http://weblogs.about.com/od/startingablog/p/WhatIsABlog.htm

Friday, January 6, 2012

INPUT DEVICES

In computing, an Input Device is any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or other information appliance. (Wiki)

1.) Keyboards - is a human interface device which is represented as a layout of buttons. Each button, or key, can be used to either input a linguistic character to a computer, or to call upon a particular function of the computer. Traditional keyboards use spring-based buttons, though newer variations employ virtual keys, or even projected keyboards.
2.) Computer Mouse - is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons. It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features that can add more control or dimensional input. The mouse's motion typically translates into the motion of a pointer on a display, which allows for fine control of a graphical user interface. (Wiki)

A pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mice and touch screens, this is usually achieved by detecting movement across a physical surface. Analog devices, such as 3D mice, joysticks, or pointing sticks, function by reporting their angle of deflection. Movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to navigate a computer's Graphical User Interface. *(Wiki)
3.) A Scanner

EDUC. TECH.: TECHNOLOGICAL TERMINOLOGY

EDUC. TECH.: TECHNOLOGICAL TERMINOLOGY: HARDWARE - the visible, physical information processing machines. This refers to technical equipment, such as the computer Compact Disc (...

Monday, December 26, 2011

PRELIM PROJECT OUTPUT

Designing Learning Centers Here are some of the prelim project outputs. Groups prepared different displays at rm GH 207, as Learning Centers, applying their very own resourcefulness and creativity in making different display formats as displays or exhibits for the Learning Center.
photos by Sarah

Monday, December 5, 2011

DESIGNING VISUALS FOR INSTRUCTION

Putting your mind into actions...

In producing well -designed visuals - charts, posters, bulletin board displays, graphics for slides or television and the like- it is best to do a preliminary sketch of the intended visual.

The rough layout in commercial art is called a "blueprint" which gives less attention to artistic details and more consideration on choosing the right words and images, their arrangement, lettering style and color.

In planning your rough layout, consider the following:

Use
A - arrangement
B - balance
C - color

to maximize
D - dynamism
E - emphasis
F - fidelity
G - graphic - harmony

BASIC DESIGN CONSIDERATIONS

A. Arrangement

- The pattern should capture the viewer's attention to relevant details.
- A geometric shape (e.g. oval, rectangle, triangle) can serve as a framework to build on.
- Apply the "rule of third". Elements along any of the one-third dividing lines takes on liveliness or movement. The most dominant and dynamic position is at the intersections of the one-third dividing lines (especially the upper left intersection). The center is the most static and least interesting point on the grid.
- Restrict the display to a single idea. In advertising this is called the "unique selling position.
- Lines add to eye movement.
- Horizontal lines give a feeling stability and rest
- Vertical lines imply strength
- Diagonal lines show movement, action and dynamism
- Crossed diagonals give a sense of conflict
- Curved lines give a feeling of motion.
- Contrast lends emphasis. There may be contrasting variations in size, shape, color, or orientation. An arrow is a pointer to direct the viewer's attention.

B. Balance

- Symmetrical or formal balance has an equivalence of elements on each side of the visual either horizontally or vertically.
- Asymmetrical of informal balance has a rough equivalence  of weights among elements. This tends to provide dynamism and interest.

C. Color

Color adds to realism, provides emphasis, and create an emotional tone.

- Blue, green and violet are "cool" colors which physiologically seem to recede from the viewer.
- Red and orange are "hot" colors which seem to approach the viewer.  Red and orange highlights help make objects leap to the viewer.
- Different colors appear to stimulate the senses: Blue is "sweet" orange is "edible" Pink, yellow and green "smell" best.  Dark red and brown evoke masculine images of earth, wood and leather.  Gold, silver and black suggest prestige and status.
- Use color judiciously in order not to lose harmony.  Choose analogous colors (next to each other) on the color wheel.

D. Lettering

- Letterings should be consistent and harmonious.
- Ornate letterings adapt to aesthetic or motivational objects.
- Simple letterings(like the Gothic or Roman Sanserif or without serif) are for informational or instructional purposes.
- Lowercase letters with capitals, only when needed are most legible.
- Short headlines may be all in capitals.
- Color of lettering should contrast with background color for  legibility and emphasis.
- For size, a rule of thumb is to adopt 1/4 inch high letters can be seen by a student at the last row of a 35-feet-long classroom.
- For letter spacing, judge distance by experience stressing an "optical" even and regular pattern.

Ref.:

Paz I. Lucido, Ph. D., and Milagros L. Borabo, Ph. D., Educational Technology. Katha Publishing Co. Inc., 1997